MORNING..
TPACK
Technology has become an increasingly important part of students’
lives beyond school, and even within the classroom it can also help increase
their understanding of complex concepts or encourage collaboration among peers.
Because of these benefits, current educational practice suggests that teachers
implement some form of technology in
their classrooms – but many teachers face difficulties in doing
so. Cost, access, and time often form considerable barriers to classroom
implementation, but another obstacle is a lack of knowledge regarding how
technology can best be used to benefit students across diverse subject matter.
PN. Mishra and Matthew J. Koehler’s 2006 TPACK framework,
which focuses on technological knowledge (TK), pedagogical knowledge (PK), and
content knowledge (CK), offers a productive approach to many of the dilemmas
that teachers face in implementing educational
technology (edtech) in their classrooms. By differentiating
among these three types of knowledge, the TPACK framework outlines how content
(what is being taught) and pedagogy (how the teacher imparts that content) must
form the foundation for any effective edtech integration. This order is
important because the technology being implemented must communicate the content
and support the pedagogy in order to enhance students’ learning experience.
According to the TPACK framework, specific
technological tools (hardware, software, applications, associated information
literacy practices, etc.) are best used to instruct and guide students toward a
better, more robust understanding of the subject matter. The three types of
knowledge – TK, PK, and CK – are thus combined and recombined in various ways
within the TPACK framework. Technological pedagogical knowledge (TPK) describes
relationships and interactions between technological tools and specific
pedagogical practices, while pedagogical content knowledge (PCK) describes the
same between pedagogical practices and specific learning objectives; finally,
technological content knowledge (TCK) describes relationships and intersections
among technologies and learning objectives. These triangulated areas then
constitute TPACK, which considers the relationships among all three areas and
acknowledges that educators are acting within this complex space.
ANALYSIS
Analysis is the process of breaking a complex topic or
substance into smaller parts in order to gain a better understanding of it. The
technique has been applied in the study of mathematics and logic since
before Aristotle (384–322),
though analysis as a formal concept is a relatively recent
development.
The word comes from the Ancient Greek
(análusis, "a breaking up", from ana- "up,
throughout" and lusis "a loosening").
As a formal concept, the method has variously been ascribed to Alhazen, René
Descartes (Discourse on the Method), and Galileo
Galilei. It has also been ascribed to Isaac Newton,
in the form of a practical method of physical discovery (which he did not
name).
DESIGN
A design is a plan or specification
for the construction of an object or system or for the implementation of an
activity or process, and/or the result of that plan or specification in the
form of a prototype, product or process. "To design" as a verb
expresses the process of developing such a design. In some cases, the direct
construction of an object without an explicit prior plan (such as in craftwork
and some engineering, coding, and graphic design) may also be considered to be
a design activity. A design usually has to satisfy certain goals and
constraints, may take into account aesthetic, functional, economic, or
socio-political considerations, and is expected to interact with a certain
[[Environment (systems)| environment. Major examples of designs include architectural
blueprints, engineering drawings, business
processes, circuit
diagrams, and sewing
patterns.[1]
The person who produces a design is a "designer", which is a
term generally used for people who work professionally in one of the various
design areas - usually specifying which area is being dealt with (such as
a textile designer, fashion
designer, product designer, concept
designer, web designer (website
designer) or interior
designer), but also others such as architects and engineers. A
designer's sequence of activities is called a design process, possibly
using design methods. The process of creating a
design can be brief (a quick sketch) or lengthy and complicated, involving
considerable research, negotiation, reflection, modelling,
interactive adjustment and re-design.
IMPLEMENTATION
Implementation is the carrying
out, execution, or practice of a plan, a method, or any design, idea, model,
specification, standard or policy for doing something. As such, implementation
is the action that must follow any preliminary thinking in order for something
to actually happen.
In an information technology (IT) context, software or hardware implementation encompasses all the post-sale processes
involved in something operating properly in its environment, including
analyzing requirements, installation, configuration, customization, running, testing, systems integrations, user
training, delivery and making necessary changes. The word
"deployment" is sometimes used to mean the same thing.
For an implementation process to
be successful, many tasks between different departments need to be accomplished
in sequence. Companies strive to use proven methodologies and enlist
professional help to guide them through the implementation of a system but the
failure of many implementation processes often stems from the lack of accurate
planning in the beginning stages of the project due to inadequate resources or
unforeseen problems that arise.
EVALUATION
Evaluation is a systematic determination of a subject's merit, worth and
significance, using criteria governed by a set of standards.
It can assist an organization, program, design, project or any other
intervention or initiative to assess any aim, realisable concept/proposal, or
any alternative, to help in decision-making; or to ascertain the degree of
achievement or value in regard to the aim and objectives and
results of any such action that has been completed.[1] The
primary purpose of evaluation, in addition to gaining insight into
prior or existing initiatives, is to
enable reflection and assist in the
identification of future change.[2]
Evaluation is often used to characterize and appraise
subjects of interest in a wide range of human enterprises, including the arts, criminal justice, foundations, non-profit organizations, government, health care,
and other human services. It is long term and done at the end of a period of
time.
5Es Instructional Model
This
model describes a five-stage teaching sequence that can be used for entire
programs, specific units and individual lessons.
NASA
eClips™ resources integrate the 5E constructivist learning cycle, helping
students build their own understanding from experiences and new ideas. This
model is the work of Rodger Bybee developed originally for the Biological
Sciences Curriculum Study (BSCS). It has a growing research base and can be
used within integration, Problem-based Learning (PBL), Project-based Learning
(PjBL), and Universal Design for Learning (UDL).
Student's role vs Teacher's role
Student
teaching is often characterized as the most transformative experience in
teacher education. During student teaching, you will enact in the classroom the
teaching theories, strategies, and standards you learned in your core courses.
To help you make the transition from student to teacher, you will share the
classroom with an experienced professional who will impart to you his or her
knowledge of best practices and the wisdom acquired from years of experience.
Although this is a most exciting time in your developing career as
an educator, it will not be easy. You may experience days of thrilling success
with the lessons that you teach; but you will also experience frustration, as
you struggle to teach your students and shift “to the other side of the desk.”
These successes and struggles, highs and lows, are a common aspect of teacher
development that many other teachers have experienced and continue to
experience throughout their careers.
As a developing teacher working hard to enact Temple’s Standards for
Skillful Teaching, however, you will not be alone. You will have not only your
cooperating teacher, but also your university coach to guide and support you.
Remember that teaching is collaborative and dynamic and everyone’s teaching can
constantly be improved. Both your cooperating teacher and your coach can be
excellent resources to help you improve your teaching and to ensure that your
students are learning.
Thank you
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